To obtain a production level Modeling or Compositing job in Film or Games.
Qualifications:
Certified XSI Instructor
Knowledge of XSI, Maya, and 3D Studio Max
Rigging using XSI and Maya and 3D Studio Max
Excellent understanding of modeling and texturing techniques
Excellent eye for texturing
Ability to model High and Low Res models
Character and hard body modeling
Realistic and stylized modeling
Experience:
Full Time
Nerdcorps Entertainment
August 2008 - January 2009
November 2009 - Current
Modeler - Hot Wheels : Battle Force 5
- Modeling
- Texturing
- Rigging
- Quality Control
Junior Compositor - League of Super Evil
- Quality Control
- Final presentation of the plates
- Create Comp Effects for use in show
- Create Gels for Episodes
- Work directly with FX Supervisor and Director
Hellbent Games
January 2009 - October 2009
Artist - Unannounced
- Generalist artist
- Low poly and cinematic level models and textures
- Created in-house reusable rig for multi platform use (DS, Wii)
- Quality Control
Artist / QA - Lego Battles
- Render wrangling
- UI art
- Testing / Quality Control
Vancouver Film School, Vancouver, BC.
August 2007 - August 2008
Teaching Assistant
- Help train students in correct use and understanding of 3D modeling tools
- Assist students with technical issues
- Critique and supervise student assignments
- Assist with animation, texturing and lighting
- General office work
Ironclad Games, Burnaby, BC.
May 2006 - August 2007
Lead Modeler, Texture Artist, Concept Artist, Technical Artist - Sins of a Solar Empire
- Prepare models from concept to completion
- Work directly with Art Director and Programmers
- Troubleshoot technical issues as they arose
- Optimize models to work within game engine constraints
- Contribute to editing and directing the Sins of a Solar Empire trailer.
- Created content for UI elements
- Trained new employees on use of in-house software
Sprott~Shaw Community College, Port Coquitlam, BC.
1999, 2002
Web Design / Office Work
- Design and created company website for that year (1999)
- Create graphics for marketing purposes
- Database entry
Freelance
Sprott~Shaw Community College
November 2009 - January 2010
Director, Editor, Compositer, 3D artist - Sprottshaw G2 learning Commercial
- Composited, 3D titles
- Filmed, and edited footage along with another artist
Stinger Games http://stingergames.com/tablehockey/
January 2010 - February 2010
Modeler/Texture Artist, Stinger Table Hockey (iPhone App)
- Created Character and Environtment Models and Textures
Ironclad Games
June 2010
Technical Artist
- Produced an autorigging tool for the art department allowing them to rig biped characters from scratch in minutes.
November 2008
Modeler/Texture Artist, Sins of a Solar Empire : Entrenchment
- Created 3 textured models for upcoming expansion pack to the award winning Sins of a Solar Empire
Lifeblood Games
April 2008 - December 2009
Art Consultant
- Critique for artists, keeping them on track
- Quick composition mockups for artists
JW Farkas Concrete Restorations
November 2007 - Current
Website and Web Maintenance
- Created layout for website
- Maintain site
Volunteer:
2005 - Current (couple times a year)
Vancouver Art Gallery, Vancouver, BC.
- General Cleanup of storage areas
- Painting
- Help set up exhibits
Education:
2005-2006
Vancouver Film School, Vancouver, BC.
3D Animation and Visual Effects
1998-2002
Riverside Secondary School, Port Coquitlam, BC.
High School Graduate
Software Knowledge:
Softimage XSI
Maya
3D Studio Max
Zbrush
Mudbox
Photoshop
Deep Paint 3D
After Effects
Premier
Awards and Achievements:
XSI 6.5 Certified Instructor
3D Total Excellence Award
Skills Canada Regional Competition 2002, Third Place 3D Animation.
Interests:
Learning about my profession
Rugby
Film
Technology
Music
Animation (the classics)
Due to the nature of the web, I'd prefer to release my references' contact information upon request.