Knowledge of XSI, Maya, and 3D Studio Max
Rigging using XSI
Excellent understanding of modeling and texturing techniques
Excellent eye for texturing
Ability to model High and Low Res models
Character and hard body modeling
Realistic and stylised modeling
Experience:
Vancouver Film School, Vancouver, BC.
August 2007 - Current
Teaching Assistant
- Help train students in correct use and understanding of 3D modeling tools
- Assist students with technical issues
- Critique and supervise student assignments
- Assist with animation, texturing and lighting
- General office work
Ironclad Games, Burnaby, BC.
2006 - August 2007
Lead Modeler, Texture Artist, Concept Artist, Technical Artist
- Prepare models from concept to completion
- Work directly with Art Director and Programmers
- Troubleshoot technical issues as they arose
- Optimize models to work within game engine constraints
- Contribute to editing and directing the Sins of a Solar Empire trailer.
- Created content for UI elements
- Trained new employees on use of in-house software
Sprott~Shaw Community College, Port Coquitlam, BC.
1999, 2002
Graphic Design / Web Design
- Design and created company website for that year
- Create graphics for marketing purposes
Education:
2005-2006
Vancouver Film School, Vancouver, BC.
3D Animation and Visual Effects
1998-2002
Riverside Secondary School, Port Coquitlam, BC.
High School Graduate
Software Knowledge:
Softimage XSI
Maya
3D Studio Max
Photoshop
Zbrush
Mudbox
Deep Paint 3D
After Effects
Premier
Interests:
Learning about my profession
Rugby
Film
Technology
Music
Animation (the classics)
Due to the nature of the web, I'd prefer to release my references' contact infomation upon request.