3D ARTIST

RIGGER

TEXTURE ARTIST

DESIGNER

I'M A 3D MODELER, TEXTURE ARTIST & TECHNICAL ARTIST FROM VANCOUVER. CURRENTLY WORKING @DISRUPTIVE PUBLISHERS. WITH 10 YEARS EXPERIENCE IN THE 3D INDUSTRY I'VE DEVELOPED A DIVERSE SKILL SET THAT MAKES ME A VALUABLE ASSET TO ANY PROJECT. WORKED ON KIDS CARTOONS, MULTIPLE MOBILE APPS, TRIPLE "A" TITLES, AND AVATAR ITEMS FOR THE XBOX MARKETPLACE.

DOWNLOAD MY CV

PERSONAL DETAILS

 

I have always had a passion for animation. As a kid I would draw my favorite cartoons for hours: - The Ninja Turtles, Mickey Mouse, and my favorite, Bart Simpson. As I grew older my fondness for art matured, as well as my appreciation for more technical skills like math and science. At the age of 13, I was fortunate enough to be exposed to 3D Studio Max R2.5 at my high school. The reality that I could merge the two things that I truly loved, and do it as a career became apparent very soon. I practiced throughout high school and became really proficient at using 3D Studio Max for just about anything.

 

My fondness for art transcends the digital. I am a huge fan of live theatre as well as classical art and photography. I actively volunteer at the Vancouver Art Gallery and attend industry nights at Vancouver Film School - where we talk to and critique student work - as a way to give back to the community.

 

I am extremely active as I've learned over the last few years that a healthy body leads to a healthy mind.

HOBBIES

Learning

Photography

Live Theatre

Exercise

Art

Gaming

Music

Movies

SKILLS %

PROFESSIONAL SUMMARY

 

Over the last 10 years working as a professional artist I have fine tuned my skills. The renaissance period of my career occurred while I was a TA at Vancouver Film School. I learned a great deal about how to deal with, and fix any issue a student may have. I became a true generalist doing this as I had to expand my skill set beyond modeling to encompass the technical side that has made me a valuable asset to every job I've had since. These skills have enabled me to experience R&D on new TV shows, lead art teams, research and development for new concepts, and be an everyday production artist.

 

I am extremely confident that I can execute any technical or artistic obstacle put in front of me. Able to execute these obstacles with extremely high quality, in a timely manner.

MY CREDITS

AVATAR CLIENTS
  • Batman
  • Call of Duty
  • Dew Tour
  • Green Lantern
  • Man of Steel
  • Power Rangers
  • South Park
  • Wolfenstein
  • Borderlands
  • Dead Island
  • Dishonored
  • Hercules
  • Ninja Turtles
  • Robocop
  • Tekken
  • Others...

APPS / GAMES
  • Gnomed
  • Kellogs: Rock Your PC
  • Lego Battles
  • Mars Rover Landing
  • Sins of a Solar Empire
  • Stinger: Foosball
  • Stinger: Table Hockey
  • TAM: The Animators Modeler

iOS

PC

DS

Xbox

PC

iOS

iOS

iOS

TELEVISION
  • Hotwheels: Battleforce 5
  • League of Super Evil
  • Monster High
  • Rated A For Awesome

OTHER
  • Calibre Vodka
  • Shinobi School
  • Weatherhaven
  • Vard Marine

WEBSITES
  • AM Electric Ltd.
  • JWF Epoxy
  • Thompac
  • Total Balance Fitness
  • Sprottshaw (1999)
PORTFOLIO
EDUCATION

Certificate in Management Excellence

SAUDER SCHOOL OF BUSINESS  /  STARTING 2015

 

Will be attending multiple workshops at the Sauder School of Business this coming year. Focus is on being a better leader and manager.

DIPLOMA

RIVERSIDE SECONDARY SCHOOL /  2002

 

Graduated High School 2002 with awards for Drafting and Animation and many years of Honors.

DIPLOMA IN 3D ANIMATION

VANCOUVER FILM SCHOOL  /  2005-2006

 

Completed the intense 3D Animation and Visual Effects course at VFS with a focus in Modeling.

EXPERIENCE

SENIOR ARTIST

DISRUPTIVE INTERACTIVE  /  2014-CURRENT

 

Key contributer to design, artistic and technical execution of TAM, The Animators Modeler. Create promotional content (video and images) for marketing. Xbox Avatar Items.

SENIOR ARTIST

DISRUPTIVE MEDIA PUBLISHERS  /  2010-2014

 

Development of Avatar clothing and prop items for the Xbox Marketplace.

MODELER

NERDCORPS ENTERTAINMENT  /  2009-2010

 

Development team for Monster High.

Modeling, Rigging, Texturing for Hotwheels BF5 & Rated A for Awesome.

ARTIST

HELLBENT GAMES  /  2009

 

Part of a small team assigned to create technical and artistic game pitches for internal and external projects. QA for Lego Battles. Created content for "Gnomed" App.

MODELER / COMPOSITOR

NERDCORPS ENTERTAINMENT  /  2008-2009

 

Compositor on League of Super Evil

Modeling, Rigging, Texturing for Hotwheels BF5

TEACHING ASSISTANT

VANCOUVER FILM SCHOOL  /  2007-2008

 

Student and Instructor support. Duties included guiding visual look for students as well as technical support for students.

LEAD MODELER / TECHNICAL ARTIST

IRONCLAD GAMES  /  2006-2007

 

Worked directly with engine coder to push the visual look of Sins of a Solar Empire. Revamped the entire game visuals. Modeling, Texturing, UI Art and Technical troubleshooting.

ACHIEVEMENTS

FEATURED APP

TAM - The Animators Modeler was a featured App on the iTunes store for a week when it was released.

FEATURED APP

Stinger Table Hockey was a featured App on the iTunes store during the Olympics in 2010.

CERTIFIED XSI

USER/INSTRUCTOR

Completed the certification course by AVID for XSI in 2008.

3D TOTAL AWARD

Featured art on 3D Totals gallery.

ENDORSEMENTS
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© TRISTAN GOODES

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